![]() A hermetic circle feeding itself, shortly said. ![]() But is Kerkythea targeted towards such an end? Personally, all that I see, in recent times, makes me think so: it is a renderer architectually oriented, so it gathers architects in its forums and the architects consider it very natural to keep it in the very concrete direction of their specific interest area. It is not a bad thing to have a great architectural renderer, no doubt. Is it mere coincidence that the vast majority of its users have as a modeler Sketchup? Is it in chance only that in its forums’ galleries the architectural (and mostly the indoor) renderings are nearly the only kind of renderings you can meet? Is it so coincidental that fantasy, cartooning (I do mean it not as a kind of non photorealistic rendering but as a kind of content), terrain and organic modelling requiring scenes are nearly totally absent? Look at the case of Silo, for example, despite the fact that there is already a Kerkythea exporter for it the amount of Silo users using Kerkythea is so small. It is something which arouses some questions regarding its orientation as a renderer, indeed. Kerkythea although a superb, as to its rendering abilities, renderer has not such a simple way of putting some color to its fog yet. Just you put the intensity of fog and pick a colour for it from a color palette. ![]() Even the much older versions of nearly all, commercial or not, apps have a most simple way of putting a desired colour on fog. I mean suggesting the presence of a real atomosphere, something that in recent times is called ‘spectral atmosphere’ and there is a general tendency to implement it as a feature (in Vue 6, for example, it is posssible to see even the Sun rays in atmosphere). Fog in those cases is the most elementary way of suggesting such a thing. ![]() As it is clearly evident in the images the fog (or haze) is crucial when there is the need of conveying the sense of depth and distance in very vast outdoor scenery, things that can not be achieved with dof or other kind of features. And although I tried to pout a cloudy background even the smallest amount of fog hindered it from being viewed. The rendering with the coloured fog needed an unjustifiable amount of time for achieving the needed colour, using the absorption settings. The terrain and the orbiting moons are made roughly in Wings just for the sake of experimenting in Kerkythea. Those images are the result of some experimentation with the ‘fog’ of Kerkythea. ![]()
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